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Technology

What is Prototype?

Last updated: January 15, 2025

On this page

TL;DRExampleExplanationWhy It MattersRelated Terms

TL;DR

A prototype is an interactive model of a product that lets you click through and experience how it will work before it is built.

Example

Prototype vs. wireframe:

Wireframe: Static picture of layout Prototype: Clickable, interactive experience

What you can do with a prototype:

  • Click buttons and see next screens
  • Fill forms (simulated)
  • Navigate through menus
  • Experience user flows
  • See animations and transitions
  • Test on actual devices

Prototype example flow:

  1. Click "Sign Up" button
  2. See registration form appear
  3. "Fill" the form
  4. Click "Create Account"
  5. See success screen
  6. Land on dashboard

All simulated. No real code yet.

Explanation

Types of Prototypes

Low-fidelity: Basic clickthrough. Limited interactions. Tests flow, not details.

High-fidelity: Looks like real product. Realistic interactions. Tests usability and feel.

Functional prototype: Partial real functionality. Some actual code. Tests feasibility.

Prototyping Tools

  • Figma: Most popular, collaborative
  • Adobe XD: Adobe ecosystem
  • InVision: Simple clickthroughs
  • Framer: Advanced interactions
  • Principle: Animation-focused

When to Prototype

  • Before building complex features
  • When testing new ideas
  • For user research and feedback
  • To align stakeholders
  • Before major development investment

Why It Matters

For Business Owners

Prototypes reduce risk. Test ideas before spending money on development. Fail fast, fail cheap.

Prototypes enable user testing. Put a prototype in front of real users. Watch them struggle or succeed. Learn before building.

Prototypes communicate vision. Easier to show a clickable prototype than explain in words. Stakeholders understand faster.

Prototypes are not the product. They're tools for learning. Some things can only be validated with real code.

Getting Value from Prototypes

  1. Test with real target users
  2. Focus on critical user journeys
  3. Iterate based on feedback
  4. Don't over-polish (it's just a test)
  5. Document learnings

Related Terms

UX

UX (User Experience) is how a person feels when using a product, website, or app. Good UX means the experience is easy, intuitive, and enjoyable.

Wireframe

A wireframe is a simple, black-and-white sketch of a website or app layout that shows structure and functionality without design details.

Agile

Agile is a project management approach that breaks work into small cycles, allows for changes, and delivers working software frequently.

MVP

An MVP (Minimum Viable Product) is the simplest version of a product that you can launch to test if people actually want it.

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